As the creative economy broadens its horizons, with wider applications in commerce, immersive technologies such as AR/VR are at the forefront of engagement in digital eco-systems. Leveraging Digital Consumer Survey Data and the Voice of Industry Survey, this report explores the role of augmented reality and virtual reality in driving digital trends that are reshaping and expect to redefine commerce in 2020 and beyond.
This report comes in PPT.
AR/VR is increasing its application in commerce, and is playing a major role in developing stronger brand engagement and enhancing consumers’ path to purchase. The rapid development and emergence of mixed reality is set to further boost the role and applications of AR/VR in commerce.
From consumers’ perspective, the cost of headsets and limited content availability have been the key factors in low usage of these technologies. Increased consumer awareness and regulation have, however, reduced concerns regarding privacy and safety risks, leading to a greater appetite for more practical applications of AR/VR.
With the social media platforms Snapchat and Facebook integrating AR filters and APIs into their platforms, enhanced user awareness, creativity and reduced concerns regarding privacy have boosted adoption of these technologies. This is expected to drive greater use of mobile-led platforms, leading many retailers and brands to integrate AR in product visualisation through mobile applications.
The lack of a clear use case has been a widely reported reason for a lack of investment in AR/VR, as well as lack of knowledge and high implementation costs.
As coronavirus (COVID-19) reshapes norms and brings distinct changes in the way consumers shop, AR/VR’s role in enhancing the path to purchase, replicating physical environments online and driving digital engagement will be seen through a new lens, which will amplify the case for investing in AR/VR for many businesses over the forecast period.
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